Merchant Airships are floating air vehicles that provide a reliable method of transportation for small-medium sized cargo loads of goods, materials and personnel. Merchant Airships combine hydrocarbon-based motors, dirrigible aviation design, and advanced shock weaponry. Merchant Airships are often tethered to fixed skyports around the Antilles Archipelago during both trade and diplomatic engagements. Traders operate from the airship as a base. Internal security detachments, light armour and rotating machine gun mounts make the Airship more than capable of self defence. They become a well-protected asset when supported by Perimeter Quadcopter sentries or local SeaSkimmer escort.
Type: Air Vehicle, Dirigible
Power Source: Mixed hydrocarbon fuel
Skill: Pilot
Rated Speed: 14
Handling: -5%
ACC: ±2
MOV: 160
Armor: 15
SIZ: 150
HP: 125
Crew: 40+
Passengers: 100+
Cargo: 65
Value: Priceless
Notes: Armed with 4 Machinegun Turrets, 2 Shock Turret, 1 Missile Turret.
There are around 60 merchant airships used by the Hopesail Confederacy, 20 used by the Masqued Guildas, and 6 used by the Pyrate Republic.
All officer and crew complement required for full efficiency.
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