Seablight® Antilles TTRPG Setting Guide is a tabletop role-playing game (TTRPG) setting guide designed for the Basic Roleplaying: Universal Game Engine (BRP), copyright Chaosium 1980-2023 and used with the ORC License.

Seablight® Antilles TTRPG Setting Guide is created by Dr James J. Dillon and Gareth Begley, CreatePlay, Australia.

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What the Seablight® Antilles Setting Guide Contains

Seablight® Antilles is set in the BlightHope Epoch, a post-apocalyptic future designed by CreatePlay for the Basic Roleplaying: Universal Game Engine (BRP) published by Chaosium Inc.

The setting guide focuses on the islands of the Antilles Archipelago in 2467 CE, which is bordered by the former Caribbean Sea, Gulf of Mexico, and the Atlantic Ocean. Earth has been suffocated and ravaged by Seablight, a parasitic space virus. Players and GMs will enter a world of post-apocalyptic Pyrate warbands, psychic mutants, and island-based micronations.  

The following outlines each chapter within the Seablight® Antilles TRPG Setting Guide. This content is also available as pages and posts on this website (see Content Index for quick navigation).

CHAPTER ONE: CHARACTER CREATION

This section guides players through the character creation process, as outlined in the BRP core rule book (available from Chaosium Inc). The setting guide also introduces modified rules tailored for playing in the Blightdark Epoch.

This section provides a summary of the four distinct major cultures that comprise the Antilles Archipelago of the Blightdark Epoch: the Hopesail Confederacy, Masqued Guildas, Pyrate Republic, and Blighted Tribes.

The BRP core rule book provides a list of professions considered ‘Normal’ in this setting. In addition, this section outlines Heroic Professions that players can advance into through game play, or select at character creation in collaboration with a Game Moderator (GM).

This section provides a map that outlines the diverse and dangerous ports of call across the Antilles Archipelago. It also provides detailed information for a selection of locations, including Bosque Fresco, Habaguanex, Hopesail Island, and others.

This section provides a Dramatis Personae of notable characters surviving and thriving in the Antilles Archipelago. It offers backgrounds and characteristics for a selection of faction leaders, influential supporters, and exceptional wanderers that can encountered in the Blightdark Epoch.

The calamitous upheaval caused by the Seablight Deluge and Century of Deconstruction has resulted in the development of exotic modes of sea, air, and land transportation. The vessels section provides details on the types of craft that players can encounter, purchase, steal and pilot. It also introduces rules for power sources, maintenance, and crew responsibilities.

Exploring and surviving the Blightdark Epoch requires having the right equipment. Currency, gear, goods, weapons, and gadgets unique to Seablight Antilles are detailed in this section.

This chapter features a bestiary of unique hybrid creatures, ciber abominations, blighted xeno-bioforms, and dangerous groups that inhabit the Antilles Archipelago.

This setting guide provides players and Game Moderators (GMs) scenarios for situations, missions, contracts, dilemmas, and other activities they can undertake in the Antilles Archipelago. The chapter provides a detailed starter job to launch players into the Blightdark Epoch, as well as rumours to kick-start more adventures.

Blighted Tribes

Blighted Tribes The Blighted Tribes are a fusion of alien Psychezoa clusters, a network of organic tendrils, and enthralled human mutants that infest the Western

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Hopesail Confederacy

Hopesail Confederacy The Hopesail Confederacy, commonly referred to as the Confederacy, is a collaborative alliance of steel-walled atolls, island fortress enclaves, hydrocarbon sea drilling rigs,

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Ahuizotl

The Ahuizotl are predominately avian and feline Blighted Tribe mutants evolved from a network of Symbiotic Seablight proginator tendrils located in the central mountains of

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Mascarada Cabala

The Mascarada Cabala is the shadow council that controls the Masqued Guildas. Rumours suggest Cabala leaders and their coteries meet at the Casa Da Guilda

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Barco de chatarra

Barco de chatarra The barco de chatarra is a class of skrap corvette common to Pyrate Republic fleets. Barco de chatarras come in various shapes,

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La Soucouyant

High Blightspeaker La Soucouyant is an ancient psychic that rules the Despertado Blighted Tribe. La Soucouyant is said to be as old as Psychezoa’s planet-fall,

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Dwyad Skurloc

Sea Marshal Dwyad Skurloc leads the Pioneers, an expeditionary force of free-spirited frontier-people that seek to reclaim the Florida Archipelago. He is a fierce and

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Seehändler

Tansatlantica trade is busy work in 2467 CE. The merchants of the Kontore League Atlantica, known as Seehändlers, bring textiles, grain, precious metals, and animals

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Cambiaformas

A  Cambiaformas is a human that have been ensnared by a Symbiotic Seablight hyve or nest tendril, undergone physical transformation, and survived. Many unfortunates become

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Predator Seablight Entity

Lesser Seablight Entities are horrific Parasitic Psychezoa creatures spawned from a gestating Madre Hyve. These abominations are the size of large boulders and have hardened

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Hunger in Haiti

At the time of Seablight® AntillesTTRPG Setting Guide publication in June 2025, a staggering 44 percent of Haiti’s total population is acutely food insecure. Families are being forced to abandon their homes and farms to flee the escalated violence.

Families, especially women, children, and the elderly, who are facing emergency levels of food insecurity need immediate aid to avoid slipping into a hunger catastrophe.

Haiti needs more than boots on the ground to build a peaceful and prosperous future for its people; the country will never be at peace when nearly half its population is starving.

If you have the means, we encourage you to also consider contributing to the World Food Program Haiti appeal:

https://www.wfp.org/support-us/stories/haiti

If you have already made a contribution, mèsi zanmim!

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