Ciber Cangrejos are ciber-enhanced Parasitic Seablight monstrosities created by the Spindletop Disciples in their blighted biofactories. Ciber Cangrejos serve the Spindletop Markeena Arkana Board’s ambitions. They are used for surveilance, to raid human settlements, harvest organics, maintain the hyve, and patrol along the Golfo de Mexico.

STR CON INT CHA
4D6+5 (22)
4D6+5 (24)
3D6 (10)
DEX SIZE POW MOVE
2D6+15 (22)
4D6+10 (30)
3D6+5 (20)
Walk 12 Swim 6
DM HP ARMOUR
8D6
4D6+5 (22)
Energy Armour
ATTACKS

Gun, Rail, 6D8+6 (impaling)
Foreclaw 55%, 1D4+½dm (bleeding)

SKILLS

Climb 65%, Jump 80%, Listen 65%, Sense 65%, Spot 80%, Track 75%

POWERS

Adaptability, Extreme Environments: See page 66 of the BRP core rule book.

Blightsense: The Ciber Cangrejo is controlled by the psychic pulse of the Spindletop Disciples’ Markeena Akrana Board.

Seablight Chitin Armour: Most slashing, crushing, impaling, and flame weapons do only half damage to Ciber Cangrejos. Saviour Flame, however, causes double damage.

Infectious: Ciber Cangrejo attacks are infectious with Parsitic Psychezoa. A deep bite or tunneling of claws into flesh has a 30% chance to infect a human in a number of turns equal to their CON. If inflamed sepsis occurs around the wound, players are advised to amputate or carve out as much flesh as possible around the wound before Seablight takes hold. The infected player will be transformed into a Blighter, Low Blightspeaker, or immobile cocoon-pod.

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