Blighted Wildlife are non-human animals and marine life infected with Parasitic or Symbiotic Psychezoa and transformed into mobile appendages of a Madre Hyve. Blighted Wildlife in the Antilles Archipelago includes crocodiles, lizards, iguanas, geckos, pelicans, egrets, worms, bats, beetles, crabs, orbweaver spiders, giant snails, junglefowl, moth, tree frogs, ants, mongoose, snakes, goats, donkeys, hawks, deer, centipede, cockroaches and more. Blighted marine life include all manner of fish, sharks, octopuses, sea cucumbers, turtles, whales, and coral. The following characteristics are based on a crocodile-sized Blighted Wildlife:

STR CON INT CHA
4D6+10
3D6+6
1D3 (2)
DEX SIZE POW MOVE
2D6
4D6+10
3D6
Walk 7 Swim 12
DM HP ARMOUR
2D6
3D6+4 (16)
7AV Seablight Chitin
ATTACKS

Bite 50%, 1D10+dm (bleeding)
Claw 35%, 1D3+dm (bleeding)

SKILLS

Dodge 30%, Hide 50%, Search 35%, Sense 30%, Stealth 55%, Track 35%

POWERS

Adaptability, Extreme Environments: See page 66 of the BRP core rule book.

Blightsense: The Blighted Wildlife is controlled by a Seablight Madre Hyve.

Infectious: Blighted Wildlife attacks are infectious with Parasitic Psychezoa. A deep bite or tunneling of claws into flesh has a 10% chance to infect a human in a number of turns equal to their CON. If inflamed sepsis occurs around the wound, players are advised to amputate or carve out as much flesh as possible around the wound before Seablight takes hold. The infected player will be transformed into a Blighter, Low Blightspeaker, or immobile cocoon-pod.

Seablight Chitin Armour: Most slashing, crushing, impaling, and flame weapons do only half damage to Wildlife. Saviour Flame, however, causes double damage.

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