Wandering Judges have an important role to play in a Blightdark Epoch lacerated by trauma and rampaging mutant forces. Judges are literate law keepers, nobles, and politicians called to untamed wilds and forgotten settlements. They provide the Word of Common Law to the Good People. Wandering Judges will reveal themselves and hold court in communities that acknowledge their Status. These Anointed Judges consider Witness pleas and pass Judgements. It is the responsibility of the community to uphold each Judgement.
Cultural Background: Hopesail Confederacy, Masqued Guildas, Pyrate Republic.
Foundation Professions: Detective, Lawkeeper, Noble, Politician, Seafarer. Writer.
Base Skill Requirements:
– Fast Talk 35%
– Literature (various) 40%
– Command 40%
– Knowledge (Law) 30%
– Persuade 30%
– Insight 40%
– Status (various regions) 45%
– Spot 35%
Advancement Steps
– Visit four ports of call from across the Antilles Archipelago (Hopesail Confederacy, Masqued Guiildas, Pyrate Republic, and Blighted Tribes).
– Learn Common Law from a technical book and/or mentorship by a skilled Judge.
– Review a devisive case and declare a judgement that is accepted by a community.
Advancement Completion – Base Skill Modifiers (choose 3)
– Command +20
– First Aid +10
– Knowledge – (various)y +20
– Insight +15
– Medicine +15
– Navigate +10
– Research +25
– Ride +20
– Status (various) +25
– Strategy +25
– Sleight of hand +15
– Teach +25
Equipment gifted after Advancement Completion
Book of Common Law: Provides +20 to Law skill checks. The player gains +2 INT on the day after reading a new page in the book.
Vibro Knife: See page 174 of the BRP rule book.
Unique Skill Gained
Voice of Command: You know how to inflect your voice to make a statement. Add +20 to Persuade when broadcasting, speaking from a lecturn, or presenting on stage.
Voice of Understanding: You know how to influence people through emotional appeals. Add +20 to Persuade when reassuring others in private moments.
Ear of Truth: +25 to Insight skill rolls when listening to others talk.
Unique Power Gained
Law Expert: Your Knowledge (Law) skill difficulty modifiers in social, legal, and business settings are reduced by one level: Impossible becomes Difficult; Difficult becomes Average; Average Becomes Easy; and Easy becomes Automatic.
Insight Expert: Your Insight skill difficulty modifiers in social, legal, and business settings are reduced by one level: Impossible becomes Difficult; Difficult becomes Average; Average Becomes Easy; and Easy becomes Automatic.
Responsibilities
You Too Will Be Judged: In circumstances where two or more influential parties disagree, you are compelled to take command and make a judgement. In addition, you must hold court in at least two ports of calls per Rotation or risk losing your Wandering Judge Heroic Profession.
Merchant Airship
Read More
Saviour Armadura
Read More
Delfín
Read More
Kongress Hunting Pack
Read More
Mex-Tex Madre Hyve
Read More
Tortuga
Read More
Tyde Kyndrid
Read More
Pequeño Ángel
Read More
Nido Mutante Nest
Read More/*! elementor - v3.23.0 - 05...
Mastro Alto Navio Mercante
Read MoreThe Mastro Alto Navio Mercante is the largest class of sail-and-tubine trading vessel used by the Masqued Guildas. It is an imposing class of vessel, with towering masts adorned with intricate carving...