Skrap Plunderers are the enterprising metal-scalpers of the Antilles Archipelago. These human metal detectors seek metallic skrap, Ancestor gadgets, miscellaneous equipment, currency, and weapons they can add to their collection for trading.

Cultural Background: Hopesail Confederacy – Kontore League Atlantica.

Foundation Professions: Crafter (various), Explorer, Merchant, Noble, Sailor, Seafarer.

Base Skill Requirements

– Appraise 50%
– Bargain 40%
– Command 30%
– Insight 35%
– Navigate 45%
– Pilot (various) 55%

Advancement Steps

– Register your interest to trade with the Seehändler Gilde at the Handelsbüro in Encore Station, Kontore League Atlantica. Upstanding Hopesail Confederacy citizenship is required.
– Trade 100 cargo and at one expensive Ancestor gadgets with Handelsbüro traders.
– Purchase a Seehändler Permit for 30 solde, with Seehändler Hafenmeister approval.

Advancement Completion – Base Skill Modifiers (choose 3)

– Appraise +10
– Command +15
– Clerk +30
– Etiquette – Hopesail Confederacy +30
– Insight +30
– Knowledge – Natural World +15
– Knowledge – Hopesail Confederacy +30
– Navigate +10
– Parry (various) +15
– Pilot (various) +10
– Strategy +15
– Status – Hopesail Confederacy +35

Equipment gifted after Advancement Completion

Weapon of Choice: Gain one Historic Melee Weapon listed on page 172 of the BRP rule book.

Armour of Choice: Gain one Ancient and Medieval Armour listed on page 175 of the BRP rule book.

Energy Shield: See page 178 of the BRP rule book.

Unique Skill Gained

Rough and Tough: Your unarmed attacks inflict +2 to damage. Blunt, unarmed, and melee weapon attacks inflict 2 less damage to you.

Blyght Buzzer: Not only can you drink Blyght Buzz without harm, it seems to give you a boost. Augment your next roll by 1D6 after drinking half a litre. Once per day use.

Eye for Skrap: Gain +20 to your Appraise skill when examining plundered equipment, gadgets, supplies, and skrap metal.

Unique Power Gained

I Take What Is Mine: Your Melee Weapon skill difficulty modifiers are reduced by one level: Impossible becomes Difficult; Difficult becomes Average; Average Becomes Easy; and Easy becomes Automatic.

Responsibilities

Hoarder: You seek to grow your hoard of Ancestor gadgets and precious metals. You must increase your gadget hoard size each Rotation or risk losing your Skrap Plunderer Heroic Profession.

 

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