An Apex Seablight Entity is a behemoth Parasitic Psychezoa monstrosity spawned by a Madre Hyve. The Entity may be created when a hyve feels threatened, or when compelled by a human High Blightspeaker using psychic Divination and a tithe of Kongregan. Apex Seablight Entities have tremendous strength, low cunning, and deadly psychic powers.

STR CON INT CHA
10D6+10 (50)
10D6+10 (50)
4D6 (16)
DEX SIZE POW MOVE
3D6 (15)
10D6+10 (50)
4D6+10 (30)
Walk 2D6 (8) Swim 4D6+5 (22
DM HP ARMOUR
3D10
4D10+10 (45)
15AV Seablight Chitin
ATTACKS

Bite 75%, 3D6+dm (bleeding)
Foreclaw 55%, 2D4+½dm ((bleeding)
Seablight Tendril 75%, 2D6+½dm (crushing)

SKILLS

Dodge 25%, Swim 90%, Listen 65%, Sense 80%, Spot 70%, Track 55%.

POWERS

Adaptability, Extreme Environments: See page 66 of the BRP core rule book.

Blightsense: The Entity contributes to the psychic pulse of a parasitic Seablight Madre Hyve.

Mind Control Level Two: See page 75 of the BRP rule book.

Regeneration Level Two: See page 70 of the BRP core rule book.

Seablight Chitin Armour: Most slashing, crushing, impaling, and flame weapons do only half damage to the Apex Seablight Entity. Saviour Flame, however, causes double damage.

Infectious: Seablight Entity attacks are infectious with Parasitic Psychezoa. A deep bite or tunneling of claws into flesh has a 60% chance to infect a human in a number of turns equal to their CON. If inflamed sepsis occurs around the wound, players are advised to amputate or remove flesh around the wound before Seablight takes hold in 1D3 days. The infected player will be transformed into a Blighter, Low Blightspeaker, or immobile cocoon-pod.

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