Tansatlantica trade is busy work in 2467 CE. The merchants of the Kontore League Atlantica, known as Seehändlers, bring textiles, grain, precious metals, and animals to the Antilles Archipelago in exchange for metals, hydrocarbons, alcoholic ingredients, cassava, raw sugar, raw coffee beans, Ancestor gadgets, and slaves. Their clients include the mainland US Constitutional Concordant, Nova Portugal, Nuropa Authority, ìmpireachd na h-Alba (Scottish Empire), Futurascita (Italy), and Iwọ̀ Oòrùn Alkebulan (West Africa).
Cultural Background: Hopesail Confederacy – Kontore League Atlantica.
Foundation Professions: Crafter (various), Explorer, Merchant, Noble, Sailor, Seafarer.
Base Skill Requirements
– Appraise 50%
– Bargain 40%
– Command 30%
– Insight 35%
– Navigate 45%
– Pilot (various) 55%
Advancement Steps
– Register your interest to trade with the Seehändler Gilde at the Handelsbüro in Encore Station, Kontore League Atlantica. Upstanding Hopesail Confederacy citizenship is required.
– Trade 100 cargo and at one expensive Ancestor gadgets with Handelsbüro traders.
– Purchase a Seehändler Permit for 30 solde, with Seehändler Hafenmeister approval.
Advancement Completion – Base Skill Modifiers (choose 3)
– Appraise +10
– Command +15
– Clerk +30
– Etiquette – Hopesail Confederacy +30
– Insight +30
– Knowledge – Natural World +15
– Knowledge – Hopesail Confederacy +30
– Navigate +10
– Parry (various) +15
– Pilot (various) +10
– Strategy +15
– Status – Hopesail Confederacy +35
Equipment gifted after Advancement Completion
Seehändler Permit: This powerful paperwork provides you access to exclusive trading spaces at ports. You also gain +2D6 cargo availability when buying and selling goods (see Chapter 7: Equipment).
Portable HopeNet Terminal: See Chapter 7: Equipment (gadgets).
Automated Sextant: See Chapter 7: Equipment (gadgets).
Vibro Knife: See page 174 of the BRP rule book.
Sporting Rifle: See page 173 of the BRP rule book.
Unique Skills Gained
There’s More Than Enough Space: Vessels you Command gain +10 cargo space.
Unique Power Gained
You Drive A Hard Bargain: Your Negotiate skill difficulty modifiers are reduced by one level: Impossible becomes Difficult; Difficult becomes Average; Average Becomes Easy; and Easy becomes Automatic.
Do You Take Me For A Fool?: Your Appraise skill difficulty modifiers are reduced by one level: Impossible becomes Difficult; Difficult becomes Average; Average Becomes Easy; and Easy becomes Automatic.
Responsibilities
Citizen Sailor: Buy and sell at least 100 cargo of trade with the KLA each rotation and maintain positive status in the Hopesail Confederacy to keep your Seehändler Heroic Profession active.
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