The Skullhunters exist within a brutal culture that infuses tribal society with Seablight-empowered superpowers. The Skullhunters seek the most honourable of prizes – human prey. They hunt across the Ancestor Ashwastes and Fetid Swamps using their skills in firearms, tracking, hiding, listening, and Blightspeak to ensnare humans and turn their bones into trophies.
Cultural Background: Blighted Tribes – Skullrievers.
Foundation Professions: Kongregan, Criminal, Explorer, Hunter, Slave, Tribesperson, Warrior.
Skill Requirements
– Firearms – Various 50%
– Hide 35%
– Knowledge – Natural World 50%
– Sense 35%
– Spot 35%
– Track 55%
Advancement Steps
– Have a positive Status within the Skullrievers.
– Collect at least five human or Blighted Wildlife/Entity skulls from the Ashwastes or Fetid Swamps.
– Undertake a Skullhunter initiaion ceremony led by a Skullriever chieftan and their shaman.
Advancement Completion – Base Skill Modifiers (choose 3)
Track +15
Spot +15
Sense +15
Listen +20
Firearms – pistols +15
Firearms – rifles +15
Hide +15
Knowledge – Ashwastes +30
Knowledge – Fetid Swamps +30
Knowledge – Natural World +15
Climb +20
Language – Blightspeak +30
Equipment gifted after Advancement Completion
Stun Rifle: See page 174 of the BRP rule book.
Heavy Revolver and 24 bullets: See page 173 of the BRP rule book.
Unique Skill Gained
Chest kill: You dare not desecrate a skull when hunting prey, necessitating superlative sniper skills. Gain +20 to Firearm skills when shooting from concealment.
Unique Power Gained
Super Sense: You have witnessed many unexplained phenomena while hunting prey. Some of it appears to have coated your skin. Gain the Super Sense power when hunting Seablight entities or human prey.
Responsibilities
Skull Hunt: You must regularly hunt humans and Seablight entities and return their skulls to the tribe. You must protect the tribe when endangered be endangered by Pioneers, Meridian Dragoons, or greater threats. Only an honourable death will release you from the Skull Hunt.
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