Chefe Zannitar I, first of its name, is the proud, aggressive, and war-like leader of the Corte Real Guilda.

The ambitious Masqued Guildas Chefe usurped the Bergundi Guilda a decade ago in the Reconquista de Zannitar Cidade to secure a position within the Mascarada Cabala.

Zannitar I’s extensive use of cybernetics becomes apparent during combat, as blades and ranged weapons extend from arms and fingers at lightning speed.

STR CON INT CHA
33
24
15
14
DEX SIZE POW MOVE
25
13
25
18
DM HP ARMOUR
2D10
22
Assault Armour, Light
PERSONALITY

Impulsive 70% – 30% Cautious
Physical 85% – 15% Mental
Aggressive 80% – 20% Passive
Leader 80% – 20% Follower

ATTACKS

Assault Rifle 80%, 2D6+2 (impaling)
Fist 95%, 1D3+dm (crushing)
Kick 95%, 1D3+dm (crushing)
Vibro Sword 95%, 1D8+dm (bleeding)

SKILLS

Brawl 75%, Climb 40%, Dodge 65%, Drive (Car) 55%, Hide 40%, Jump 80%, Language (Nova Portuguese) 85%, Language (Lengua Karibeño and Southern Creole) 40%, Listen 75%, Martial Arts 75%, Pilot (Sailing Ship) 80%, Pilot (Seaskimmer) 75%, Sense 65%, Sleight of Hand 55%, Science (Cybernetics) 40%, Spot 85%, Throw 65%.

POWERS

Ciber-enhancements: Defense 20 (–10% to be hit), Leap 5 (+10 meters), Super Speed 2 (1 extra movement, 1 extra action), Super Sense (Super Hearing 10, Super Vision 10, Infrared Vision 5, Ultrasonic Hearing 5), Unarmed Combat 5 (+10 damage, –25% to one target’s chance of hitting, +25% to Brawl skill).

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