Seablight Antilles Heroic Professions
Heroic Professions are advanced character types and roles available within the Blightdark Epoch of the Antilles Archipelago.
Presented here are 16 Heroic Professions available to players during character creation or by characters following Foundation Professions, Skill Requirements, and Advancement Steps (in consultation with a Game Master (GM)).
Each Heroic Profession profile contains the following information:
- cultural background(s);
- base skill requirements;
- foundation professions;
- advancements steps;
- skill modifiers;
- equipment gifted after advancement;
- unique skills gained; and
- responsibilities.
CULTURAL BACKGROUND(S)
Each Heroic Profession is associated with one or more cultural backgrounds in the Antilles Archipelago. These may be one of the four major cultures ( Hopesail Confederacy, Masqued Guildas, Pyrate Republic, and.or Blighted Tribes) or a specific faction.
BASE SKILL REQUIREMENTS
These are the minimum base skill requirements necessary for a player to advance their Foundation Profession into the selected Heroic Profession, such as “Navigate 35%”.
FOUNDATION PROFESSIONS
Foundation Professions act as stepping stones for characters to advance into a Heroic Profession.
A player character’s Foundation Profession is typically selected during the fifth step of the Seablight: Antilles character creation process.
Some Heroic Professions consider other Heroic Professions as Foundation Professions.
Foundation Professions are presented on pages 26-31 of the Basic Roleplaying core rule book.
Players are encouraged to consider Heroic Professions Foundation Profession requirements during the creation of their character.
ADVANCEMENT STEPS
Advancing from a Foundation Profession into a Heroic Profession involves the player undertaking one or more Advancement Steps.
A character that matches a Heroic Profession’s cultural background -and has an appropriate Foundation Profession- may then follow the necessary Advancement Steps, in consultation with the GM. These steps may involve game or campaign-based events or tasks organised by the GM. For example, an Advancement Step may involve an initiation ceremony that is led by a non-player characters (such as the Prismatic Order Grand Master; a high-ranking Nor-Tek bureaucrat; or a Kongress Hunting Party Leader) controlled by the GM.
A player seeking to advance to a Heroic Profession may discover that their character does not match the required cultural background and/or Foundation Profession(s). In such cases, Players should work with the GM to find alternative paths to match the Heroic Profession requirements. In some cases, it may be difficult, or even impossible, for a player’s character to advance into a specific Heroic Profession.
SKILL MODIFIERS
Characters that advance into a Heroic Profession during character creation or gameplay may choose up to three one-time skills modifiers to apply to their base skills.
UNIQUE SKILL(S) GAINED
One or more unique skills the player immediately gains upon Advancement into the Heroic Profession.
UNIQUE POWER(S) GAINED
One or more unique powers the player gains immediately upon Advancement into the Heroic Profession.
RESPONSIBILIT(Y)IES
Most Heroic Professions come with added responsibilities. Unfulfilled responsibilities can haunt players in obvious or unexpected ways, as suggested in this section or as determined by the GM.

Assassinex
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Atizan
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Falcão Do Mar
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Frontier Pharmacist
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Guerraro De Asalato
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Prism Paladin
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Sapper
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Seehändler
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Skrap Plunderer
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Skullhunter
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Tecnología Operator
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