Coast Warden

The coastlines and expansive waters of the Free Trade Zones bordering the Hopesail Confederacy are monitored by Coast Wardens.

Wardens work in Patrols of around 15 mariners to secure a Zone Quadrant, enforce the Confederacy’s rules, extract taxes from merchants, and maintain sensor buoys.

Coast Warden Patrols follow the directions given by Hopesail Confederacy Free Trade Zone Sea Marshals and Merdian Dragoon Officers.

Cultural Background: Hopesail Confederacy.

Foundation professions: Athlete, Detective, Explorer, Lawkeeper, Merchant, Noble, Pilot, Sailor, Seafarer, Soldier.

Base Skill Requirements

– Firearms – Various 40%
– Command 40%
– Knowledge – Hopesail Confederacy 40%
– Insight 30%
– Navigate 35%
– Spot 35%

Advancement Steps
– Be a Hopesail Confederacy Citizen with good standing (Status).
– Fulfill a mission working on a Hopesail Confederacy vessel or outpost.
– Be inducted as a Coast Warden at a Hopesail Confederacy settlement.

Advancement Completion – Base Skill Modifiers (choose 3)

– Firearms – Various +10
– Command +10
– Knowledge – Hopesail Confederacy +20
– Insight +15
– Navigate +15
– Parry +10
– Repair (various) +15
– Ride +15
– Status +20
– Strategy +20
– Sense +20
– Spot +10
– Swim +20
– Technical skill (various) +20
– Track +10

Equipment gifted after Advancement Completion

Assault Rifle with 24 bullets: See page 173 of the BRP rule book.

Light Pistol with 12 bullets: See page 173 of the BRP rule book.

Flak Jacket: See page 175 of the BRP rule book.

Light Helmet: See page 175 of the BRP rule book.

Contact Taser: See page 173 of the BRP rule book.

Unique Skill Gained

Firearm Repair 25%: Your character can repair a broken firearm (ranged weapon) or create a new one. Firearm Repair is a companion skill to Repair, and both may be combined (see page 113 of the BRP rule book).

Signature Weapon: Your character has one particular type of firearm or melee weapon they favour. Gain +10% to combat skill roll when using this weapon.

Responsibilities

Zone Alert: The Hopesail Confederacy’s maritime boundaries are in eternal flux and constantly tested by pyrates, smugglers, Blighters and worse. Following the Night of Flames incident, the outer Free Trade Zones are experiencing increasingly brazen pyrate attacks, while political turmoil erupts from within. Regardless, you must answer any calls to arms communicated by your Zone Sea Marshal (such as intercepting an invading group) or risk losing your Coast Warden Heroic Profession.

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