
Wandering Judge
Wandering Judges have an important role to play in a Blightdark Epoch lacerated by trauma and rampaging mutant forces. Judges are literate law keepers, nobles, and politicians called to untamed wilds and forgotten settlements. They

Wandering Judges have an important role to play in a Blightdark Epoch lacerated by trauma and rampaging mutant forces. Judges are literate law keepers, nobles, and politicians called to untamed wilds and forgotten settlements. They

Tecnología Operators control remote technologies that can manipulate Daemon Data routinues, converse with Local Conscious Array Droplets, and control remote technologies. Operators are experts in the computer sciences, drone piloting, visual datascapes, and/or robot maintenance.

The Skullhunters exist within a brutal culture that infuses tribal society with Seablight-empowered superpowers. The Skullhunters seek the most honourable of prizes – human prey. They hunt across the Ancestor Ashwastes and Fetid Swamps using

Skrap Plunderers are the enterprising metal-scalpers of the Antilles Archipelago. These human metal detectors seek metallic skrap, Ancestor gadgets, miscellaneous equipment, currency, and weapons they can add to their collection for trading. HEROIC PROFESSION SKRAP

Tansatlantica trade is busy work in 2467 CE. The merchants of the Kontore League Atlantica, known as Seehändlers, bring textiles, grain, precious metals, and animals to the Antilles Archipelago in exchange for metals, hydrocarbons, alcoholic

Sappers are combat engineers and heavy machine mechanics knowledgeable in explosives, detonators, structural field repairs, and similar technical trades. They typically wear heavy armour and carry shotguns and melee weapons such as vibro axes. Many

Prism Paladins are members of the Prismatic Order, Eleutheran Protectorship citizens, and devout followers of the Unraptured Denunciation Faith. They are skilled warrior-priests and adept mechanics. Paladins search the wastes for Ancestor gadgets, preach their

The Meridian Dragoons are a specialised Hopesail Confederacy division tasked with eliminating pyrate gangs and Kongress Hunting Parties. Meridian Dragoons are equipped with Nor-Tek and Union weapons; pilot KLA vessels; and regularly train alongside the

Low Blightspeakers are humans gifted with mutations and psychic Blightsense through contact with a Parasitic Madre Hyve. These mutants possess psychic powers that allow them to Divine a Madre Hyve’s psychic pulse, enthrall humans into

Guerraro De Asalato are the feared ‘forlorn hope’ siege and assault marines of the legendary Malvada Armada of the Pyrate Republic. The most skilled pyrate brutes and gunners are armed with heavy weapons and jump

Intrepid Frontier Pharmacists concoct soothing mixtures, tinctures, ointments, and salves for those working in blighted territories. Their healing supplies and immune-boosting medicines are greatly appreciated by Hopesail Confederacy pioneers and frontier pyrates reclaiming territory and

The Falcão Do Mar are the masked veteran pilots, navigators, and marines that command Masqued Guildas vessels. Falcão Do Mar are skilled in trade appraisal, port etiquette, and diplomacy. They can navigate the Antilles Archipelago