Skrap Plunderers are the enterprising metal-scalpers of the Antilles Archipelago. These human metal detectors seek metallic skrap, Ancestor gadgets, miscellaneous equipment, currency, and weapons they can add to their collection for trading.
SKRAP PLUNDERER
Cultural Background: Hopesail Confederacy – Kontore League Atlantica.
Foundation Professions: Crafter (various), Explorer, Merchant, Noble, Sailor, Seafarer.
Base Skill Requirements
– Appraise 50%
– Bargain 40%
– Command 30%
– Insight 35%
– Navigate 45%
– Pilot (various) 55%
Advancement Steps
– Register your interest to trade with the Seehändler Gilde at the Handelsbüro in Encore Station, Kontore League Atlantica. Upstanding Hopesail Confederacy citizenship is required.
– Trade 100 cargo and at one expensive Ancestor gadgets with Handelsbüro traders.
– Purchase a Seehändler Permit for 30 solde, with Seehändler Hafenmeister approval.
Advancement Completion – Base Skill Modifiers (choose 3)
– Appraise +10
– Command +15
– Clerk +30
– Etiquette – Hopesail Confederacy +30
– Insight +30
– Knowledge – Natural World +15
– Knowledge – Hopesail Confederacy +30
– Navigate +10
– Parry (various) +15
– Pilot (various) +10
– Strategy +15
– Status – Hopesail Confederacy +35
Equipment gifted after Advancement Completion
Weapon of Choice: Gain one Historic Melee Weapon listed on page 172 of the BRP rule book.
Armour of Choice: Gain one Ancient and Medieval Armour listed on page 175 of the BRP rule book.
Energy Shield: See page 178 of the BRP rule book.
Unique Skill Gained
Rough and Tough: Your unarmed attacks inflict +2 to damage. Blunt, unarmed, and melee weapon attacks inflict 2 less damage to you.
Blyght Buzzer: Not only can you drink Blyght Buzz without harm, it seems to give you a boost. Augment your next roll by 1D6 after drinking half a litre. Once per day use.
Eye for Skrap: Gain +20 to your Appraise skill when examining plundered equipment, gadgets, supplies, and skrap metal.
Unique Power Gained
I Take What Is Mine: Your Melee Weapon skill difficulty modifiers are reduced by one level: Impossible becomes Difficult; Difficult becomes Average; Average Becomes Easy; and Easy becomes Automatic.
Responsibilities
Hoarder: You seek to grow your hoard of Ancestor gadgets and precious metals. You must increase your gadget hoard size each Rotation or risk losing your Skrap Plunderer Heroic Profession.
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