Überhafenmeister Jorge Geiz manages Encore Station and is responsible for Kontore League Atlantica’s (KLA) operations in the Antilles Archieplago.

The Nuropean is mistrusted by Antilleans as an unscrupulous outsider, but few can deny the many benefits that trading with the KLA provides.

The former Seehändler is incredibly ambitious and runs KLA with cold acumen. He secretly works to break KLA away from his Nuropa-Auterietet masters and form an independent faction within the Antilles Archipelago. He is uncertain whether the Night of Flames at the Bight of Betrayal event and escalating violence within the Hopesail Confederacy is a detriment to this plan, or provides an ideal opportunity to strike.

STR CON INT CHA
9
12
21
14
DEX SIZE POW MOVE
11
12
12
10
DM HP ARMOUR
14
Energy Armour
PERSONALITY

Clever 90% – 10% Dull
Honest 20% – 80% Dishonest
Physical 05% – 95% Mental
Greedy 90% – 10% Generous

ATTACKS

Energy Pistol 75%, 4D6 (fire)
Grapple 50%, special
Kick 40%, 1D3+dm (crushing)

SKILLS

Appraise 90%, Command 85%, Etiquette 75%, Fast Talk 70%, Fine Manipulation 60%, Gaming 40%, Insight 50%, Knowledge (Espionage) 75%, Knowledge (Kontore League Atlantica) 95%, Language (Northern Creole) 85%, Language (Lengua Karibeño and Southern Creole ) 30%, Listen 65%, Martial Arts 30%, Navigate 80%, Persuade 80%, Pilot (Merchant Airship) 75%, Pilot (Seaskimmer) 65%, Research 65%, Sense 50%, Sleight of Hand 35%, Spot 45%, Stealth 35%, Strategy 90%, Swim 35%.

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