The Meridian Dragoons are a specialised Hopesail Confederacy division tasked with eliminating pyrate gangs and Kongress Hunting Parties. Meridian Dragoons are equipped with Nor-Tek and Union weapons; pilot KLA vessels; and regularly train alongside the Pioneers. They defend key locations in concert with Zone Sea Marshals; support Coast Wardens; and undertake Forestay Assembly Strategic Missions. The best Meridian Dragoons can be enlisted into the Shockwave Breacher Unit equipped with heavy, energy, missile, and experimental weapons.
MERIDIAN DRAGOON
Cultural Background: Hopesail Confederacy.
Foundation Professions: Coast Warden, Lawkeeper, Mechanic, Sailor, Soldier.
Base Skill Requirements
– Grapple 50%
– Command 60%
– Martial Arts 45%
– Melee Weapon – (various) 50%
– Heavy Weapon – (various) 50%
– Strategy 50%
Advancement Step
– Be or become a Hopesail Confederacy Citizen with good standing.
– Participate in a Confederate mission that targets the Pyrate Republic or Blighted Tribes.
– Be inducted into the Meridian Dragoons training program at Hell Port.
Advancement Completion – Base Skill Modifiers (choose 3)
– Artillery +15
– Command +10
– Energy weapon (various) +15
– Etiquette – Hopesail Confederacy +30
– First Aid +15
– Grapple +10
– Heavy Weapon (various) +15
– Knowledge – Hopesail Confederacy +30
– Melee Weapon – (various) +15
– Navigate +15
– Parry – (various) +15
– Pilot – Various +15
– Technical Skill (various) +20
– Throw +15
Equipment gifted after Advancement Completion
Blaster Rifle: See page 174 of the BRP rule book.
4 Psychic Dampner Grenades: See Equipment.
Assault Armour: See page 177 of the BRP rule book.
Heavy Helmet: See page 177 of the BRP rule book.
Unique Powers Gained
Combat Command: Your Command skill difficulty modifiers during combat are reduced by one level: Impossible becomes Difficult; Difficult becomes Average; Average Becomes Easy; and Easy becomes Automatic.
Telemetry Sensorium: Information is power. This helmet gadget provides you with Super Sense within a kilometre radius. Holds enough electrical charge for eight hours.
Saviour Flame Incineration: So long as you fulfill your responsibilities and maintain good standing with the Hopesail Confederacy, once per rotation you may order a Saviour Flame Incineration anywhere within the Antilles Archieplago (requires telecommunications with the Hopesail Confederacy and a successful Command skill check). Incineration will arrive as an aerial bombardment, a Burn Wagon, or Saviour Armadura air drop.
Responsibilities
Zone Alert: The Hopesail Confederacy’s maritime boundaries are in eternal flux and constantly tested by pyrates, smugglers, Blighters and worse. Following the Night of Flames incident, pressure along the Free Trade Zones has escalated. You must be ready at any time for a call to arms from your zone’s Sea Marshal to protect the trade lanes. Fail to do so and you risk losing your Meridian Dragoon Heroic Profession.
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